Supernatural Horror
We have chosen to look
at the supernatural, alongside this we will also have to look at the
psychological but our main focus is supernatural horror. We found that it often
plays on archetypal shadow characteristics embodied by the threat, it creates
discomfort and addresses and exposes common vulnerabilities and fears by
exploiting things such as the abnormal, human experimentation, disease,
suffering and possession. We found that it contains less physical harm compared
with other horror sub genres, but it exposes the evil that hides behind
normality, films such as ‘The Unborn’ display this as it discusses the often
feared subject of human experimentation.
The common themes that
we found in our supernatural horrors consisted of things such as ‘family’,
‘possession’, ‘romance’, ‘injustice’, ‘revenge’ and most commonly ‘supernatural
or ‘apparitions’. Many of these are seen in the films what we looked at such as
‘Paranormal Activity’, ‘The Ring’ and ‘Blair Witch Project’.
The stock characters
we would often expect with this genre would be family orientated characters,
such as a couple usually with children or groups of friends, films such as
Poltergeist display the stock characters of ‘Family’, as the viewer considers
the young girl character to be the main protagonist and the other characters
are her mother, father, brother and sister; there is also a dog, which is
common in a ‘family’ situation. An example of the ‘group of friends’ stock
characters can be seen in the film ‘Blair Witch Project’ as there are two male
‘friends’ and the main protagonist is the female ‘friend’. We found that often
the children were the ‘evil’ or the ‘possessed’ character in the film, such as
in ‘The Unborn’; also the female character would play the ‘victim’ whilst the
male character plays the ‘hero’, such as in ‘Paranormal Activity’. The characters are commonly paranoid or
suspicious; this sets up the plot by allowing their paranoia and suspicion to
lead to the story and what is happening in the film.
The stock settings are
things such as family houses – such as in Poltergeist - or isolated locations,
which are often in small towns or cities. There are also times where they are
in forests or abandoned and isolated places, as in ‘Blair Witch Project’ where
the main setting is in a forest, and also there is a small section of the film
in which they are filming in a cemetery, which usually has negative
connotations. These settings contribute in to making the atmosphere, mood and
tone of the film more scary and eerie.
We are often given a
teaser in to the narrative in the opening of a film, by telling a previous
story, showing old videos, having a ‘dream’ sequence, or having a phone call or
news reports. These were common in all of the films that we analysed. They link
to the current events in the film and lead on to the main plot, this helps set
up the plot as we are aware of the story that is going to follow the opening
text or subtitles, as the story is told. These create an enigma, as we are
curious as to why this information is immediately shown to us, this makes us
want to continue to watch the film in order to find out the rest of the story,
therefore creating an attraction to the film. Giving quick flashes of something
suspicious can also create the enigma but it is then left, and is not explored;
this tells us something is wrong. Also another main part of the narrative of a
Supernatural Horror is that it creates a fake sense of security for the viewer,
so we begin to trust the film and relate to the characters, and then it ruins
the trust by getting scary and creating the tense, fearful atmosphere. The narrative theories that are
commonly used in Supernatural Horrors are Todorov’s theory, as they nearly
always begin with an equilibrium, in the film this equilibrium is disrupted
etc, also Propp’s theory is used, as the characters that his theory include are
demonstrated, sometimes we see Strauss’ theory as binary opposites are often
presented, yet are not always in all of this genre.
Different aspects of
mise en scene are used commonly in the Supernatural Horrors that we looked at
are things such as low-key lighting, which is frequently used in order to
create a supernatural and scary mood and tone. Dark and unnatural contrast can
help create the ‘odd’ tone; this is demonstrated in Insidious, as the lighting
appears very unnatural. However, many often use realistic or natural lighting
in order to create verisimilitude and realism, this is presented in films such
as Blair Witch Project and Poltergeist. Along with this, casual costume and
‘home’ props are used to create realism, however we often see props conveying
religion, this often gives it a scarier tone.
The Editing is used in
order to cr
eate tension and change the pace. Cuts speed up when there are tense
moments, and often link to the non-diegetic or diegetic music, this creates a
tense and suspenseful atmosphere. Longer and slower cuts are often used to
create realism and verisimilitude, as this makes it easier for the viewer to
relate to, and also we get a more intimate relationship with the characters.
The diegetic sound is mainly
dialogue, however there are also some screams or ‘scary’ noises, this creates a
tense and negative mood and tone, as we are often unaware of why the noise is
happening, this creates an enigma, the noises used often have supernatural
connotations, such as ghostly whispering or doors slamming. The non-diegetic
music is eerie and suspenseful in order to create a tense mood and creates a
negative tone, this is used in films such as Insidious begin with loud eerie
music, which immediately creates a negative atmosphere for the viewer. The
opening of a film usually has some sort of voice over or on screen narration,
this can create a tense and creepy mood by giving information in order to make
the viewer believe it to be realistic and therefore scarier.
The camera movements
that we often expect would be jolted and harsh moving, as it can create fear,
however tracking is often used to create a realistic tone, and t make the
viewer feel as though they are there. Handheld cameras are often used to create
realism and verisimilitude – they use a ‘shaky’ movement in order to make it
realistic. Camera shots that are frequently used are things such as
establishing shots – to show the area, close ups – creating an intimate and
closer relationship with the audience, mid-shots or long shots, showing the
surroundings and also very long shots exaggerating the isolation of the
characters.

A thorough summary of your research into comparable products Natasha - well done!
ReplyDelete